Animations in Gameplay

BASIL WALK CYCLE
Within eight weeks, I created a mini-game titled The Festival of the Dawn. Below are the running and idle animations for the player, Basil the otter. The individual frames were coded into the game to allow the animations to change depending on what the player did, and the jumping animation was recreated using the first three frames of the running sequence. 
If you would like to learn more about the game, see the game art, or watch the full trailer click on the buttons below!
Running Animation
Idle Animation
Running Frames
Idle Frames
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